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The following text is Open Gaming Content: all game rules and stats, except material previously declared Product Identity. ICONS: Origins - Secret Origins Uncovered Icons Origins offers additional expanded resources, options, and tools for hero creation for use with Icons Superpowered Roleplaying, helping you to create the hero you want to play quickly and easily. The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all character and place names and images except for those under copyright to other parties or previously designated their Product Identity. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. ICONS © 2010 Steve Kenson, published exclusively by Adamant Entertainment in partnership with Cubicle Seven Entertainment, Ltd. Obvious misspellings and punctuation errors have been corrected, but no other revisions have been made. If you like comics and superhero RPGs like I do, you will love the heck out of this game.The Open Gaming Content from Icons. I love MUTANTS & MASTERMINDS an awful lot, and own every edition of the rules, but I'm much more likely to try to run a superhero game with ICONS if I get the chance. It's very heartening to see designers listening to the feedback from enthusiastic players, then acting on that feedback in the most effective way possible. A few months back I reached out to Steve Kenson, creator of the Icons RPG (super-heroes) to see about taking my simple Icons RPG character creator to the next level.
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Minor gripes aside, this is a rousing revision of a game that I liked a lot. These extras and the clean-ups are worth the price of admission all by themselves. The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1. In addition to the expansive examples of play, there is additional content here that appeared in other ICONS supplements originally: Villain creation rules, and Universe creation rules. I would love to see a true second edition of this game that aligned it more closely with FATE Core rules, with the language around actions brought into line with the standard "Four Actions" in that game and their usual structure (Failure, Success at a Cost, Success, Success with Style). Steve Kenson doesn't, it's just something that bugs me.) (I could punch game designers who feel the need to give GMs a novel title instead of sticking with the standard, invisible "Game Moderator"/"Master". 'ICONS is a streamlined, superpowered set of rules, inspired by a combination of old-school classics like Marvel Superheroes and Villains & Vigilantes and the new generation of FATE games like Spirit of the Century and Starblazer Adventures' 'Within its pages are complete rules for character creation, abilities and powers, random.
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If you're using FATE-descended mechanics, why not simply call an Aspect an Aspect? The differences here are not large enough to make a huge difference, and I'm not a big believer in novelty for its own sake. One thing that drives me crazy, though, is that the game feels the need to change names unnecessarily, something that cannot help but create confusion. The game rules are now a lot closer to standard FATE, with Qualities - the game's Aspects-analogue - functioning just as FATE players would expect them to. Throughout, there are detailed examples that really help clarify the whole game nicely. The final section of the book discusses the game from the GM's side of the screen, with excellent advice about how to create a series. The game text grounds readers in rules basics, then explains how to make characters, details powers, and finally a more developed discussion of the rules. The Assembled Edition of the game features: Quick Hero Creation A few die rolls are all it takes to create your hero, giving you the spark for your imagination to bring it all together. That said, it works fine for lower-powered heroes for pulp or street-level styles, so long as youre okay with the notion that the upper 2030 of the 110 scale wont get used as much those characters tend to top-out at Great (6) to Incredible (7) in abilities for the most part. It's an easy enough fix, but it quickly remedies a big, big problem with the original game. Icons is a tabletop game of superhero adventure, creating exciting stories of the imagination with your friends, based around the heroes you create. Icons is aimed at a fairly four-color 'Bronze Age' style of comic book super-heroics. I create a character from whole cloth and talk about the process as I do it. The organizational issues have been corrected. A thorough walkthrough of rolling up a character for the Icons superhero RPG. One of the signature characters in ICONS, Miss Tikal.